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Wingnut
Wingnut
Level Designer
Penguinland, Antarctica

Summary

Level Designer with an understanding with constructing levels with BSP as well as meshes.

Prefer set dressing, but can handle the entire pipeline of constructing a level.

Skills

Level Design

Software proficiency

Unreal Engine
Unreal Engine
Unity
Unity
Trenchbroom
Trenchbroom

Experience

  • Level Designer at Nanoshrine
    October 2021 - July 2023

    Level Designer - Randy Blaster 3D

    Designed the entire level for the survival gamemode from start to finish, along with supplying two additional levels and a modular level kit for additional level creations in the future

  • Contract Level Designer at 3D Realms
    February 2020 - April 2022

    Level Designer - Graven

    Utilized the Unreal 4 engine in combination with Trenchbroom to construct BSP assets for the game