Level Designer with an understanding with constructing levels with BSP as well as meshes.
Prefer set dressing, but can handle the entire pipeline of constructing a level.
Level Designer - Randy Blaster 3D
Designed the entire level for the survival gamemode from start to finish, along with supplying two additional levels and a modular level kit for additional level creations in the future
Level Designer - Graven
Utilized the Unreal 4 engine in combination with Trenchbroom to construct BSP assets for the game